AoeStats
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QS Arena

503431138Analyzed
2v2 RM · 3mo ago on Aug 31, 2026· 27m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
905
+11
🇩🇪 Cumans · Germany
830
+14
vs
🇬🇧 Hindustanis · United Kingdom
815
-14
🇨🇳 Malay · China
771
-31
Player eAPM Actions Feudal Castle Imperial Opening
25 677 8:18 18:34 — ⚔ Scout Rush
19 503 9:25 15:11 — ⛏ Fast Castle
19 515 9:18 26:11 — ⚔ M@A Rush
12 329 8:44 26:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,840 4,325 1,730 0 13,895 14,635
4,150 8,115 1,150 200 13,615 16,560
5,890 4,550 905 750 12,095 14,343
5,075 4,930 1,245 240 11,490 13,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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