AoeStats
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Nomad

503431067Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1358
+14
🇩🇪 Burmese · Germany
1305
+16
🇦🇷 Malay · Argentina
1315
-15
🇦🇷 Koreans · Argentina
1307
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,142 13:26 18:56 38:52 ⛏ Fish Boom into Fire Galleys FC
44 2,489 13:34 17:45 33:27 ⛏ Fish Boom FC
38 2,110 12:16 23:10 42:02 ⛏ Fish Boom into Galleys FC
29 1,630 12:27 22:28 37:43 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,630 28,375 14,270 2,350 65,625 84,539
17,045 24,615 13,895 2,875 58,430 63,277
13,270 22,123 11,550 2,865 49,808 57,520
10,975 16,626 7,365 2,475 37,441 39,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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