AoeStats
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QS Arena

503430870Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 48m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
860
+16
🇹🇷 Franks · Türkiye
860
+16
🇨🇦 Lithuanians · Canada
836
+17
🇫🇷 Britons · France
873
-17
🇫🇷 Franks · France
873
-17
🇫🇷 Slavs · France
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,484 8:49 16:21 31:53 ⛏ Fast Castle
27 1,330 7:56 15:17 36:17 ⛏ Fast Castle
22 1,058 9:13 17:12 30:31 ⚔ Skirmisher Rush
16 777 8:48 15:57 40:37 ⛏ Fast Castle
11 535 9:44 15:06 29:03 ⛏ Fast Castle
7 345 8:44 18:26 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,975 16,765 22,070 2,215 68,025 75,720
25,140 18,805 10,105 1,600 55,650 60,251
21,755 13,560 13,870 2,900 52,085 67,348
21,870 19,275 6,065 2,350 49,560 63,446
24,215 9,940 11,920 3,000 49,075 55,707
9,655 8,565 4,425 4,255 26,900 34,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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