AoeStats
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QS Arena

503430740Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 58m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
929
+14
🇪🇸 Spanish · Spain
892
+16
🇹🇷 Mongols · Türkiye
878
+17
🇲🇽 Franks · Mexico
877
+17
🇮🇳 Japanese · India
931
-18
🇨🇳 Bohemians · China
916
-48
🇻🇳 Slavs · Vietnam
870
-15
🇻🇳 Byzantines · Vietnam
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,456 8:44 14:35 46:16 ⛏ Fast Castle
26 1,547 9:19 17:34 30:57 ⚔ Archer Rush
25 1,495 10:39 16:07 30:05 ⛏ Fast Castle
22 1,288 7:40 14:55 32:36 ⛏ Fast Castle
22 1,308 8:55 12:30 26:00 ⛏ Fast Castle
20 1,160 10:12 19:10 25:20 ◆ FC into Fast Imp
17 990 9:53 14:43 30:05 ⛏ Fast Castle
16 930 10:57 14:34 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,645 20,505 16,135 1,600 77,885 101,552
32,835 21,955 16,085 4,905 75,780 92,882
38,770 15,265 14,270 2,250 70,555 94,484
26,750 13,110 16,030 2,800 58,690 69,034
19,225 17,140 15,100 3,450 54,915 66,737
23,280 20,741 8,590 800 53,411 61,154
8,075 24,480 16,680 1,950 51,185 56,417
19,530 12,000 10,420 1,510 43,460 54,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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