AoeStats
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Nomad

503429939Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 61m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Portuguese · Venezuela
814
+17
🇫🇷 Franks · France
763
+17
🇨🇴 Huns · Colombia
760
+17
🇪🇸 Sicilians · Spain
843
-19
🇹🇷 Mongols · Türkiye
814
-39
🇫🇷 Bulgarians · France
690
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 906 14:44 21:02 45:03 ⛏ Fish Boom FC
15 934 16:12 21:05 ⛏ Fast Castle
13 788 18:20 31:55 42:30 ⚔ Fish Boom into Fire Galleys into Scouts
11 665 18:23 25:45 52:56 ⛏ Fish Boom FC
7 439 22:46 32:10 52:08 ⚔ Drush into Fish Boom
5 288 17:11 26:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,760 9,707 18,765 5,480 57,712 72,675
17,185 13,535 13,510 1,300 45,530 47,860
17,170 7,810 9,945 1,895 36,820 40,389
13,270 6,830 6,135 2,710 28,945 31,525
6,005 4,694 1,565 2,090 14,354 14,093
5,125 3,350 560 100 9,135 9,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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