AoeStats
← Juan Villegas

Arabia

503429318Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 44m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
883
+15
🇩🇪 Vikings · Germany
862
+15
🇨🇴 Teutons · Colombia
855
-15
🇨🇴 Spanish · Colombia
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,695 11:45 24:26 42:12 ⚔ M@A Rush
24 1,059 12:10 20:56 37:19 ⚔ FC into Archers
18 795 11:55 17:51 ⛏ Fast Castle
14 639 13:48 19:17 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,455 11,439 5,795 1,880 32,569 35,620
13,615 7,540 5,925 1,750 28,830 32,251
10,160 6,615 2,115 2,960 21,850 25,607
11,575 5,350 3,005 1,680 21,610 22,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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