AoeStats
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Arabia

503429168Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 54m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
651
+18
vs
🇬🇧 Slavs · United Kingdom
695
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,269 10:11 20:01 37:33 ⛏ Fast Castle
23 1,238 11:23 23:59 46:47

Resources

Player Food Wood Gold Stone Spent Collected
17,420 12,810 7,105 750 38,085 47,626
17,240 8,685 8,345 2,900 37,170 45,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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