AoeStats
← Majk

Black Forest

503428930Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 42m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
844
+11
🇨🇿 Turks · Czechia
844
+11
🇨🇿 Bohemians · Czechia
809
+13
vs
🇬🇧 Lithuanians · United Kingdom
768
-13
🇩🇪 Sicilians · Germany
746
-12
🇹🇷 Huns · Türkiye
714
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,216 15:16 26:19 41:32 ⛏ Fast Castle
29 1,256 12:44 19:12 41:45 ⛏ Fast Castle
24 1,044 12:17 17:54 31:07 ⛏ Fast Castle
24 1,020 13:27 19:51 29:26 ⛏ Fast Castle
10 432 13:26 22:28 33:00 ⛏ Fast Castle
10 432 16:27 27:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,310 12,786 8,085 1,590 40,771 48,578
15,620 15,201 5,500 2,845 39,166 45,911
13,240 8,437 8,970 2,150 32,797 37,580
14,320 7,088 6,045 2,380 29,833 37,817
12,305 9,136 3,435 855 25,731 32,448
10,800 7,200 5,995 915 24,910 26,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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