AoeStats
← Xswan8

Nomad

503428819Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
765
+14
🇹🇷 Huns · Türkiye
747
+15
🇳🇴 Spanish · Norway
730
-15
🇮🇳 Vikings · India
719
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,097 17:22 23:56 35:23 ⛏ Fish Boom FC
13 688 15:58 20:29 39:21 ⛏ Fish Boom FC
11 554 15:09 23:08 34:12 ⚔ FC into Skirms
8 405 14:36 24:52 36:47 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,490 13,525 13,545 2,150 49,710 56,978
16,125 16,215 5,825 2,650 40,815 48,160
10,545 10,365 6,840 3,125 30,875 35,659
10,860 6,780 4,240 3,025 24,905 26,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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