AoeStats
← Mertcan53

QS Arena

503428226Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
783
+16
🇹🇷 Turks · Türkiye
757
+17
vs
🇩🇪 Romans · Germany
812
-18
🇩🇪 Persians · Germany
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 780 8:28 13:22 32:35 ⛏ Fast Castle
14 565 11:34 20:32 30:46 ⛏ Fast Castle
14 552 7:38 18:23 37:24 ⚔ FC into Skirms
10 405 10:45 20:59 37:10 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,310 15,225 5,195 1,730 38,460 39,734
16,770 8,000 8,470 2,520 35,760 37,928
13,110 7,510 6,925 2,250 29,795 33,082
11,455 11,145 4,115 1,515 28,230 32,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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