AoeStats
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Nomad

503428012Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
615
+17
🇬🇧 Teutons · United Kingdom
605
+18
🇨🇳 Persians · China
659
-18
🇮🇹 Bulgarians · Italy
628
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,387 14:15 32:53 53:08 ⚔ Fish Boom into Towers into Scouts
11 577 14:56 26:21 49:57
8 416 14:56 24:36 37:20 ⚔ Fish Boom FC into Skirms
7 375 16:23 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,315 13,765 7,910 2,080 46,070 48,027
13,310 11,041 4,060 2,125 30,536 31,852
11,830 9,130 5,135 2,665 28,760 32,262
7,490 4,385 1,715 1,500 15,090 14,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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