AoeStats
← Hyderabad (Ind)

Yucatan

503427867Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1132
+15
🇨🇳 Mongols · China
1084
+18
🇪🇸 Spanish · Spain
1138
-17
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,744 12:11 15:56 35:21 ⛏ Fast Castle
42 2,148 9:55 19:49 38:13 ⚔ Scout Rush
24 1,218 11:29 17:51 33:05 ⛏ Fast Castle
22 1,130 12:09 17:36 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,715 17,120 13,700 6,890 61,425 80,335
22,670 21,382 13,195 3,555 60,802 67,356
23,245 26,913 6,980 3,235 60,373 70,047
18,930 18,858 6,825 1,530 46,143 50,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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