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503427619Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 33m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1494
+12
🇫🇷 Chinese · France
1480
+12
🇫🇷 Franks · France
1372
+17
🇫🇷 Saracens · France
1229
+23
🇪🇸 Saracens · Spain
1406
-17
🇳🇱 Tatars · Netherlands
1396
-16
🇳🇱 Berbers · Netherlands
1396
-16
🇵🇹 Franks · Portugal
1394
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,150 9:16 22:44 ⚔ Scout Rush
62 2,093 7:53 22:31 ⚔ Archer Rush
56 1,917 9:07 32:37 ⚔ Archers into Skirms
53 1,794 9:05 21:06 ⚔ Scout Rush
46 1,552 10:35 14:26 ⛏ Fast Castle
40 1,344 9:42 30:28 ⚔ Archer Rush
38 1,297 11:43 15:54 ⛏ Fast Castle
34 1,138 10:21 21:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,120 8,870 4,495 100 25,585 28,096
12,645 6,270 5,695 950 25,560 25,675
8,795 8,060 4,445 1,000 22,300 24,112
6,825 8,323 5,215 300 20,663 21,677
9,705 5,296 4,010 975 19,986 20,871
8,990 4,980 4,625 200 18,795 19,314
6,810 7,470 3,065 140 17,485 19,166
4,730 5,228 1,245 405 11,608 11,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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