AoeStats
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QS Arena

503427608Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 35m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1061
+13
🇩🇪 Japanese · Germany
986
+17
🇹🇷 Lithuanians · Türkiye
1048
-17
🇹🇷 Britons · Türkiye
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,388 7:57 12:40 31:05 ⛏ Fast Castle
30 1,080 8:48 13:01 29:20 ⛏ Fast Castle
22 773 8:37 16:40 ⚔ FC into Archers
15 548 8:41 13:17 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,025 11,630 7,500 1,530 29,685 35,098
5,975 13,015 4,790 1,950 25,730 27,266
10,880 9,000 3,500 950 24,330 26,253
7,130 7,750 1,930 2,740 19,550 20,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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