AoeStats
← spideramos

Arabia

503427513Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 53m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
895
+16
🇩🇪 Ethiopians · Germany
894
+16
vs
🇪🇸 Wei · Spain
909
-17
🇪🇸 Vietnamese · Spain
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,667 9:39 20:54 35:13 ⛏ Fast Castle
28 1,492 10:48 24:24 45:49 ⚔ Skirmisher Rush
16 844 11:52 23:04 40:44 ⚔ Archer Rush
12 629 12:48 24:07 37:05

Resources

Player Food Wood Gold Stone Spent Collected
24,470 24,721 11,345 4,225 64,761 67,647
26,625 15,886 15,775 1,530 59,816 63,982
18,220 10,545 11,550 850 41,165 48,226
17,460 15,990 6,585 850 40,885 45,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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