AoeStats
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QS Arena

503427035Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 36m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1029
+12
🇺🇸 Khmer · United States
1016
+13
🇹🇷 Inca · Türkiye
994
+14
🇫🇷 Teutons · France
867
+19
🇵🇰 Huns · Pakistan
999
-17
🇵🇰 Goths · Pakistan
964
-15
🇭🇰 Bohemians · Hong Kong SAR China
931
-14
🇩🇪 Ethiopians · Germany
884
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,543 8:57 13:42 ⛏ Fast Castle
36 1,329 8:39 15:17 27:28 ⛏ Fast Castle
34 1,231 9:52 13:26 27:00 ⛏ Fast Castle
22 819 9:50 14:22 29:23 ⛏ Fast Castle
16 574 10:31 17:14 27:30 ⛏ Fast Castle
15 538 8:47 13:34 32:48 ⛏ Fast Castle
14 501 9:32 13:31 32:01 ⛏ Fast Castle
14 510 9:54 14:17 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 9,790 8,220 3,600 44,830 46,897
18,800 12,325 5,810 1,600 38,535 42,490
12,560 12,955 7,375 1,105 33,995 41,834
12,110 9,665 5,545 2,900 30,220 36,315
12,010 9,405 5,715 2,715 29,845 31,205
10,565 9,945 3,200 950 24,660 30,919
10,430 4,760 3,940 650 19,780 20,532
5,865 4,835 2,350 1,480 14,530 15,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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