AoeStats
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Arabia

503426875Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
958
+27
🇦🇷 Turks · Argentina
863
+40
🇮🇹 Vietnamese · Italy
969
-19
🇮🇹 Burgundians · Italy
949
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,794 9:31 21:05 33:22 ⚔ Archer Rush
34 1,545 11:35 19:02 ⛏ Fast Castle
29 1,320 12:14 24:13 33:45 ⚔ Archer Rush
17 794 11:48 19:34 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,375 10,045 8,080 2,640 48,140 51,365
12,685 13,669 6,620 950 33,924 36,595
9,285 12,400 7,250 800 29,735 32,559
7,535 8,116 360 1,560 17,571 18,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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