AoeStats
← Koroner

Arabia

503426836Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
1006
+13
🇬🇧 Romans · United Kingdom
966
+15
vs
🇨🇿 Franks · Czechia
952
-14
🇺🇸 Goths · United States
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,230 10:00 26:54 — ⚔ Archer Rush
30 1,210 9:44 23:57 40:22
21 832 10:12 24:40 — ⚔ Scout Rush
15 605 10:32 21:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,485 9,052 5,805 2,360 31,702 33,909
13,130 7,179 4,065 100 24,474 30,419
7,890 6,821 1,400 1,735 17,846 17,929
5,600 4,410 200 1,400 11,610 12,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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