AoeStats
← Stepanek90

Arabia

503426247Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 46m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1055
+17
🇮🇳 Portuguese · India
1078
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,930 10:42 20:02 36:36 ⚔ Scout Rush
33 1,526 11:37 18:39 41:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,235 10,016 8,630 2,350 40,231 45,994
11,425 14,132 6,640 2,300 34,497 35,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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