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503426016Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 47m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1174
+15
🇺🇸 Japanese · United States
1156
+16
🇩🇪 Teutons · Germany
1132
+17
vs
🇳🇱 Tatars · Netherlands
1177
-17
🇳🇱 Lithuanians · Netherlands
1136
-15
🇳🇱 Celts · Netherlands
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,009 9:57 13:50 41:51 ⛏ Fast Castle
35 1,671 9:46 24:29 — ⚔ M@A into Archers
30 1,401 9:37 21:53 — ⚔ M@A Rush
23 1,104 10:24 16:25 32:56 ⛏ Fast Castle
21 994 10:55 20:27 — ⚔ Skirmisher Rush
18 861 10:25 14:11 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 13,448 14,640 2,000 55,653 72,070
24,405 7,880 11,645 2,150 46,080 55,477
12,310 13,082 8,160 2,900 36,452 39,732
11,295 13,895 5,045 2,850 33,085 35,740
16,755 11,697 2,910 300 31,662 39,058
6,715 6,515 560 400 14,190 14,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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