AoeStats
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Arabia

503425896Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 61m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
875
+14
🇬🇧 Armenians · United Kingdom
875
+14
🇮🇹 Jurchens · Italy
840
-32
🇮🇹 Saracens · Italy
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,970 12:16 16:51 58:01 ⛏ Fast Castle
31 1,897 12:08 18:07 54:25 ⛏ Fast Castle
25 1,517 9:35 21:13 35:27 ⛏ Fast Castle
17 1,074 12:25 21:25 34:35

Resources

Player Food Wood Gold Stone Spent Collected
16,635 14,763 10,340 3,105 44,843 57,410
15,145 18,793 3,505 3,560 41,003 46,871
11,065 9,950 7,520 4,885 33,420 44,965
13,540 9,296 6,545 1,725 31,106 33,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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