AoeStats
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MegaRandom

503425399Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 57m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
933
+16
🇦🇷 Vikings · Argentina
927
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,351 16:08 21:10 36:56 ⛏ Fish Boom FC
22 1,278 13:37 21:54 38:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,270 30,330 15,205 2,800 76,605 82,070
24,515 15,723 15,890 2,260 58,388 61,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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