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503424534Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
962
+15
🇷🇺 Burgundians · Russia
962
+15
🇳🇱 Khmer · Netherlands
966
-16
🇫🇷 Franks · France
918
-40
Player eAPM Actions Feudal Castle Imperial Opening
26 788 11:43 22:51 ⚔ Scouts into Archers
25 781 12:40 18:55 ⛏ Fast Castle
24 740 11:05 19:22 ⛏ Fast Castle
7 214 17:40

Resources

Player Food Wood Gold Stone Spent Collected
7,920 6,385 3,050 1,695 19,050 20,076
6,655 3,209 1,160 0 11,024 12,277
5,990 3,005 490 505 9,990 9,763
5,225 3,645 570 320 9,760 10,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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