AoeStats
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Black Forest

503424432Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
865
+9
🇨🇿 Mongols · Czechia
789
+12
🇨🇱 Huns · Chile
772
+13
🇿🇦 Turks · South Africa
753
+14
🇮🇳 Chinese · India
718
-13
🇹🇭 Japanese · Thailand
708
-12
🇩🇪 Bengalis · Germany
701
-12
🇬🇧 Huns · United Kingdom
675
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,166 15:02 23:58 37:36 ⛏ Fish Boom FC
18 960 10:16 18:15 35:14 ⛏ Fast Castle
17 904 14:48 20:20 37:54 ⛏ Fast Castle
17 878 12:32 21:40 34:13 ⛏ Fish Boom FC
14 745 10:23 20:26 27:58 ⛏ Fish Boom FC
13 684 10:54 17:53 32:18 ⛏ Fast Castle
12 634 18:38 23:21 37:32 ⛏ Fast Castle
12 656 13:50 24:32 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,055 19,781 16,115 1,625 69,576 91,169
21,345 25,823 13,205 5,080 65,453 93,358
25,890 21,045 10,780 1,805 59,520 72,384
21,625 21,493 12,410 3,765 59,293 91,491
16,450 21,865 10,845 950 50,110 63,297
21,535 8,171 10,815 1,900 42,421 54,092
16,375 12,929 8,105 3,745 41,154 49,543
15,995 12,490 9,525 2,395 40,405 44,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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