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Arabia

503424277Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 56m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
930
+11
🇦🇷 Khmer · Argentina
673
+22
vs
🇨🇿 Magyars · Czechia
823
-17
🇨🇿 Romans · Czechia
816
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,387 11:19 18:11 31:01 ⛏ Fast Castle
21 1,180 10:04 22:55 36:54
17 976 10:41 24:29 41:27 ⚔ M@A into Archers
15 857 12:31 24:25 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,165 10,003 10,875 1,135 41,178 46,051
14,775 10,860 11,350 3,100 40,085 47,381
17,045 11,123 7,945 3,130 39,243 42,003
15,075 9,035 10,235 2,375 36,720 42,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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