AoeStats
← Celtezz

Yucatan

503424255Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 52m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Mongols · Uzbekistan
983
+13
🇷🇺 Turks · Russia
980
+13
🇺🇿 Spanish · Uzbekistan
842
+20
🇳🇴 Turks · Norway
950
-17
🇫🇮 Spanish · Finland
942
-16
🇬🇧 Franks · United Kingdom
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,320 12:45 20:48 34:46 ⚔ Archer Rush
29 1,518 11:05 17:51 31:50 ⛏ Fast Castle
21 1,100 12:22 18:52 38:03 ⚔ Scout Rush
18 943 11:23 20:39 46:21 ⛏ Fast Castle
17 898 11:04 20:20 36:23 ⛏ Fast Castle
12 637 14:46 18:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,025 27,663 32,565 5,360 95,613 101,615
20,940 21,035 11,175 650 53,800 79,389
22,100 16,123 8,645 4,430 51,298 79,585
20,070 12,595 13,945 1,600 48,210 66,801
16,360 11,030 11,485 4,950 43,825 50,818
5,010 3,203 250 1,245 9,708 10,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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