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503423889Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 26m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1125
+13
1088
+15
🇮🇳 Khmer · India
1076
-15
🇦🇺 Goths · Australia
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,335 9:49 ⚔ Towers FC
36 960 10:48 21:40 ⛏ Fast Castle
29 764 11:33 16:08 ⛏ Fast Castle
21 558 10:58 16:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,265 3,235 840 1,400 10,740 12,247
6,110 2,780 1,320 100 10,310 12,848
4,625 3,123 300 1,930 9,978 10,824
4,440 1,917 950 775 8,082 8,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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