AoeStats
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Coastal Forest

503423742Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 91m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇲 Mongols · Cameroon
694
+17
🇪🇸 Khmer · Spain
651
+19
🇫🇮 Lithuanians · Finland
722
-18
🇨🇳 Shu · China
704
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,665 11:14 20:25 33:24 ⛏ Fast Castle
26 2,356 10:59 27:20 88:17
20 1,866 11:03 23:26 36:22
10 895 12:47 25:33 38:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
57,185 51,175 27,365 4,160 139,885 150,738
37,475 30,820 20,630 3,550 92,475 120,852
41,210 14,225 28,560 5,705 89,700 117,519
13,440 13,380 5,670 1,225 33,715 34,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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