AoeStats
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Arabia

503423514Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 82m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1077
+15
🇦🇷 Mongols · Argentina
1022
+18
🇺🇸 Spanish · United States
1072
-17
🇦🇷 Teutons · Argentina
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 4,592 11:02 16:39 36:34 ⛏ Fast Castle
55 4,582 9:26 22:20 45:54 ⚔ Scout Rush
39 3,199 9:03 23:12 70:02
32 2,616 12:40 17:27 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,950 27,933 22,445 6,200 97,528 144,960
40,650 34,919 10,570 2,495 88,634 90,727
33,800 26,356 17,055 2,810 80,021 87,984
18,420 20,217 11,665 1,865 52,167 56,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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