AoeStats
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QS Arena

503423188Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1051
+8
🇹🇷 Franks · Türkiye
803
+19
🇬🇧 Khmer · United Kingdom
898
-15
🇺🇸 Italians · United States
845
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,939 6:49 13:28 29:11 ⛏ Fast Castle
26 1,400 9:45 13:45 26:05 ⛏ Fast Castle
19 997 9:40 16:23 30:07 ⛏ Fast Castle
18 961 9:51 16:20 32:10 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,230 24,225 13,650 2,280 69,385 90,826
26,695 18,335 14,025 3,460 62,515 65,864
23,155 11,210 14,985 2,300 51,650 83,588
18,480 18,660 8,380 850 46,370 51,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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