AoeStats
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Team Islands

503422171Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 77m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Byzantines · Kazakhstan
883
+14
🇰🇿 Koreans · Kazakhstan
880
+14
🇺🇸 Portuguese · United States
835
-14
🇨🇦 Koreans · Canada
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,824 10:55 19:22 30:38 ⛏ Fish Boom FC
18 1,386 11:54 17:47 36:18 ⛏ Fast Castle
15 1,190 11:02 16:10 36:36 ⛏ Fast Castle
13 1,049 13:38 22:44 27:14 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,790 27,455 32,655 1,900 99,800 137,596
24,070 43,170 20,765 6,475 94,480 98,407
18,535 49,625 21,415 3,950 93,525 103,891
23,125 41,580 16,753 2,000 83,458 102,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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