AoeStats
← jameswykes1

Team Islands

503421341Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 36m 42s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
841
+16
🇬🇧 Malay · United Kingdom
824
+17
🇵🇪 Cumans · Peru
860
-17
🇬🇧 Vikings · United Kingdom
811
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 679 14:15 20:41 33:54 ⛏ Fish Boom FC
14 514 10:27 21:40 35:40 ⛏ Fish Boom into Fire Galleys FC
13 483 9:43 22:33 ⛏ Fish Boom into Fire Galleys FC
11 404 14:58 23:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,575 14,255 1,745 1,500 25,075 30,476
9,920 8,450 4,825 1,600 24,795 31,032
8,760 11,245 3,040 910 23,955 27,947
6,910 4,610 1,190 100 12,810 16,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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