AoeStats
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QS Arena

503421278Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 64m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
934
+13
🇮🇳 Bohemians · India
853
+17
🇪🇸 Lithuanians · Spain
825
+18
🇺🇸 Italians · United States
804
+19
🇵🇪 Bohemians · Peru
879
-17
🇨🇳 Chinese · China
874
-17
🇭🇰 Khmer · Hong Kong SAR China
868
-17
🇹🇷 Hindustanis · Türkiye
848
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,125 9:16 16:59 28:23 ⛏ Fast Castle
33 2,089 9:06 12:44 26:18 ⛏ Fast Castle
29 1,864 8:19 13:50 25:36 ⛏ Fast Castle
27 1,731 8:17 17:58 31:21 ⛏ Fast Castle
20 1,282 8:27 17:18 30:01 ⛏ Fast Castle
18 1,166 8:36 16:11 26:44 ⛏ Fast Castle
17 1,086 8:15 13:32 38:26 ⛏ Fast Castle
16 1,051 9:11 21:38 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,190 32,095 35,795 3,855 104,935 120,344
34,075 33,220 17,455 4,300 89,050 103,470
30,280 27,810 24,190 4,400 86,680 109,703
12,775 34,755 27,330 4,905 79,765 101,472
33,515 30,125 11,810 3,585 79,035 80,458
26,605 28,940 18,830 2,450 76,825 95,736
30,830 22,393 17,085 355 70,663 80,343
18,170 18,730 8,150 1,600 46,650 47,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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