AoeStats
← Sir Charles

QS Arena

503421142Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1066
+15
🇪🇸 Portuguese · Spain
1027
+17
🇨🇱 Britons · Chile
1087
-18
🇨🇱 Hindustanis · Chile
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,518 9:31 13:55 30:49 ⛏ Fast Castle
27 1,310 8:34 14:39 30:00 ⛏ Fast Castle
23 1,108 7:59 13:37 34:27 ⛏ Fast Castle
9 444 9:01 14:30 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,390 10,400 20,545 1,505 63,840 70,580
18,885 18,085 9,895 2,420 49,285 61,097
9,820 10,415 8,600 2,225 31,060 35,105
8,380 7,410 4,935 1,900 22,625 22,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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