AoeStats
← polovermont4898

Arabia

503420891Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 35m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
822
+16
🇬🇧 Khitans · United Kingdom
822
+16
vs
🇲🇽 Sicilians · Mexico
851
-17
🇲🇽 Vietnamese · Mexico
809
-40
Player eAPM Actions Feudal Castle Imperial Opening
22 770 12:15 23:48 — ⚔ FC into Archers
14 481 12:02 24:03 — ⛏ Fast Castle
12 437 10:12 25:22 —
6 215 10:56 23:08 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
9,520 3,600 2,540 650 16,310 18,952
6,925 4,035 1,305 1,400 13,665 16,493
5,825 4,913 1,130 750 12,618 14,978
5,440 3,810 1,190 1,995 12,435 12,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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