AoeStats
← |BFC| TimDragonSpike

QS Arena

503420863Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Romans · South Africa
945
+14
🇦🇹 Maya · Austria
919
+15
🇲🇽 Japanese · Mexico
912
+16
🇴🇲 Spanish · Oman
863
+49
🇭🇰 Huns · Hong Kong SAR China
1072
-23
🇭🇰 Tupi · Hong Kong SAR China
982
-19
🇭🇰 Poles · Hong Kong SAR China
819
-12
🇭🇰 Persians · Hong Kong SAR China
738
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,764 8:12 12:52 38:25 ⛏ Fast Castle
31 1,722 9:55 17:03 30:54 ⛏ Fast Castle
29 1,611 9:37 14:09 34:57 ⛏ Fast Castle
29 1,611 8:59 13:37 34:37 ⛏ Fast Castle
26 1,417 8:25 15:31 30:55 ⛏ Fast Castle
21 1,152 10:04 15:46 33:53 ⛏ Fast Castle
18 1,020 8:46 12:27 46:37 ⛏ Fast Castle
15 820 8:59 17:50 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,905 36,740 23,225 5,665 95,535 102,145
22,720 33,671 20,350 2,985 79,726 97,628
27,570 24,965 17,965 3,965 74,465 77,360
29,510 11,220 16,395 1,500 58,625 64,910
24,160 18,845 12,725 950 56,680 73,230
15,640 24,390 13,620 2,150 55,800 69,434
22,170 9,740 14,595 4,200 50,705 62,586
18,125 8,490 4,310 1,055 31,980 43,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.