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503420772Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 12m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1302
+15
🇦🇷 Gurjaras · Argentina
1302
+15
🇬🇧 Cumans · United Kingdom
1333
-17
🇬🇧 Wei · United Kingdom
1237
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 753 10:35 ⚔ M@A Rush
35 433 8:36 ⚔ Scout Rush
29 358 10:34
29 356 8:43 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,250 1,460 50 0 3,760 3,658
1,790 1,065 150 100 3,105 3,197
1,700 520 50 375 2,645 2,677
1,550 698 50 125 2,423 2,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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