AoeStats
← Scorp1onK1ng7

Yucatan

503420574Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 67m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
886
+14
🇮🇳 Mongols · India
853
+16
🇪🇸 Koreans · Spain
847
+16
🇮🇳 Franks · India
796
+18
🇨🇭 Goths · Switzerland
897
-33
🇦🇷 Byzantines · Argentina
879
-18
🇸🇮 Gurjaras · Slovenia
833
-15
🇬🇷 Khmer · Greece
775
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,967 11:06 19:28 37:20 ⛏ Fast Castle
25 1,680 13:46 19:29 36:12 ⛏ Fast Castle
24 1,653 12:47 18:53 42:36 ⛏ Fast Castle
22 1,455 10:31 15:15 46:05 ⛏ Fast Castle
21 1,401 11:15 19:31 36:28 ⛏ Fast Castle
19 1,272 10:41 15:49 32:39 ⛏ Fast Castle
13 894 11:47 18:18 34:08 ⚔ Scouts FC
12 819 14:23 22:24 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,980 39,380 23,750 6,200 111,310 137,501
36,305 18,985 33,510 1,215 90,015 111,945
35,665 25,113 24,845 2,940 88,563 101,634
34,035 11,511 19,545 7,090 72,181 79,666
13,410 30,825 16,395 6,210 66,840 95,649
24,190 25,027 10,230 6,840 66,287 77,022
21,940 19,419 15,645 5,060 62,064 75,401
20,795 7,323 7,285 2,275 37,678 40,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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