AoeStats
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Team Islands

503420420Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 77m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
774
+19
🇨🇿 Dravidians · Czechia
743
+20
🇨🇿 Bohemians · Czechia
743
+20
🇬🇧 Vikings · United Kingdom
921
-23
🇬🇧 Italians · United Kingdom
885
-22
🇬🇧 Romans · United Kingdom
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,865 12:40 19:20 30:16 ⛏ FC into Fish Boom
22 1,679 10:34 16:38 31:30 ⛏ FC into Fish Boom
19 1,468 13:48 19:21 30:42 ⛏ Fish Boom FC
17 1,315 11:42 19:35 33:52 ⛏ Fish Boom FC
12 905 11:58 16:47 29:42 ⛏ Fish Boom FC
12 965 13:37 19:42 33:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,245 54,155 27,700 3,650 119,750 125,824
35,730 20,625 27,915 850 85,120 124,509
17,070 40,680 15,810 2,875 76,435 108,156
18,455 30,115 16,890 2,750 68,210 108,455
13,250 27,505 18,255 2,800 61,810 81,487
22,885 18,265 13,725 1,510 56,385 67,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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