AoeStats
← Lil Fabrice

Nomad

503420397Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 65m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1319
+14
🇫🇷 Malay · France
1282
+16
🇫🇷 Bohemians · France
1220
+19
vs
🇫🇮 Poles · Finland
1289
-17
🇩🇪 Georgians · Germany
1287
-17
🇩🇪 Italians · Germany
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,877 16:06 19:36 36:11 ⚔ Fish Boom into Scouts FC
40 2,598 14:47 21:05 44:39 ⚔ Fish Boom into Galleys into Fire Galleys FC into Scouts
36 2,383 13:38 19:26 37:34 ⛏ Fish Boom FC
27 1,753 14:01 23:28 — ⚔ Fish Boom into Archers
25 1,653 13:21 21:53 43:08 ⛏ Fish Boom into Galleys FC
19 1,237 15:23 20:00 53:11 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
55,800 24,190 26,335 5,350 111,675 118,134
39,370 37,854 17,730 8,780 103,734 104,495
36,895 28,185 21,460 3,260 89,800 98,203
33,215 19,180 8,150 1,250 61,795 64,481
13,725 26,077 9,935 3,400 53,137 54,946
12,700 17,629 4,340 5,650 40,319 44,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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