AoeStats
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QS Arena

503420284Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 51m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
953
+38
🇫🇷 Vietnamese · France
953
+38
vs
🇮🇹 Byzantines · Italy
960
-16
🇧🇷 Lithuanians · Brazil
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,897 8:09 12:13 26:43 ⛏ Fast Castle
27 1,385 9:17 14:10 36:11 ⛏ Fast Castle
26 1,353 8:29 16:53 30:47 ⛏ Fast Castle
25 1,276 8:49 14:03 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 25,505 17,455 2,850 69,770 74,232
26,020 20,955 19,410 2,950 69,335 81,553
25,295 15,868 12,205 3,000 56,368 75,332
18,470 19,285 15,980 2,025 55,760 58,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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