AoeStats
← Davinxi

QS Arena

503420064Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 53m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
904
+12
🇪🇸 Lithuanians · Spain
833
+15
🇪🇸 Spanish · Spain
817
-14
🇪🇸 Byzantines · Spain
817
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,460 9:15 14:53 30:47 ⛏ Fast Castle
36 1,952 10:48 14:04 29:11 ⛏ Fast Castle
28 1,509 8:44 13:04 28:50 ⛏ Fast Castle
27 1,428 8:42 14:49 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,020 29,080 19,460 1,700 86,260 92,728
38,425 25,645 8,235 4,750 77,055 88,483
22,825 22,725 14,240 2,900 62,690 73,351
21,770 11,220 16,520 3,125 52,635 59,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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