AoeStats
← Zbar

Arabia

503419360Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 25m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1017
+11
🇸🇬 Lithuanians · Singapore
1017
+11
🇫🇷 Persians · France
930
-12
🇺🇸 Aztecs · United States
883
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 632 9:47 19:40 ⚔ M@A Rush
18 446 13:02
17 418 11:25 19:14 ⛏ Fast Castle
17 429 11:19 23:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,845 3,392 2,740 200 14,177 14,611
5,235 3,495 250 345 9,325 10,507
4,350 2,670 650 0 7,670 8,584
3,625 800 250 1,300 5,975 6,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.