AoeStats
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Nomad

503419319Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 70m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1094
+12
1022
+15
🇨🇳 Berbers · China
1006
+16
🇪🇸 Byzantines · Spain
964
+18
vs
🇦🇷 Ethiopians · Argentina
1034
-17
🇩🇪 Hindustanis · Germany
1018
-16
🇲🇽 Spanish · Mexico
1015
-16
🇲🇽 Portuguese · Mexico
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,395 17:20 23:21 49:25 ⛏ Fish Boom FC
29 2,051 17:11 29:29 53:14 ⚔ Fish Boom into M@A into Scouts into Fire Galleys
27 1,909 17:45 23:43 41:24 ⛏ Fish Boom FC
27 1,913 16:13 27:54 47:51 ⛏ Fish Boom FC
27 1,907 16:58 24:06 36:41 ⛏ Fish Boom into Fire Galleys FC
25 1,754 15:12 22:12 — ⛏ Fish Boom into Fire Galleys FC
24 1,685 17:02 23:27 49:55 ⛏ Fish Boom FC
19 1,352 15:40 20:19 46:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,260 29,360 26,160 1,050 97,830 114,812
25,420 39,747 10,720 6,855 82,742 92,128
27,455 21,806 13,060 3,100 65,421 71,147
19,700 27,736 12,181 4,950 64,567 71,067
22,155 19,002 13,605 2,250 57,012 57,606
10,925 18,845 11,240 4,575 45,585 51,820
13,455 16,780 8,860 1,550 40,645 48,983
8,590 14,847 4,220 2,475 30,132 33,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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