AoeStats
← lequochuypy96

QS Arena

503419196Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 63m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1445
+13
🇰🇷 Italians · South Korea
1376
+16
🇰🇷 Koreans · South Korea
1360
+17
🇰🇷 Celts · South Korea
1327
+18
🇻🇳 Byzantines · Vietnam
1393
-17
🇬🇧 Chinese · United Kingdom
1385
-16
🇵🇪 Malay · Peru
1363
-15
🇮🇹 Burmese · Italy
1352
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,972 7:51 13:15 34:37 ⛏ Fast Castle
60 3,822 9:58 13:54 27:36 ⛏ Fast Castle
48 3,056 7:57 11:49 25:04 ⛏ Fast Castle
48 3,073 9:20 14:41 34:36 ⛏ Fast Castle
46 2,911 8:45 12:16 36:24 ⛏ Fast Castle
44 2,778 8:38 12:46 27:29 ⛏ Fast Castle
40 2,519 7:22 11:43 26:35 ⛏ Fast Castle
34 2,132 7:57 12:08 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,590 41,075 25,640 5,725 154,030 161,350
79,845 28,525 28,660 2,880 139,910 148,213
57,565 38,350 21,090 3,210 120,215 139,085
33,085 42,875 17,825 3,135 96,920 102,151
39,925 24,340 16,140 1,270 81,675 84,164
30,680 32,540 10,895 6,810 80,925 104,123
15,675 23,756 12,480 3,655 55,566 63,952
15,010 20,471 11,970 4,210 51,661 65,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.