AoeStats
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Arabia

503419128Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 61m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
464
+24
🇹🇷 Spanish · Türkiye
370
+25
vs
🇫🇷 Burgundians · France
600
-24
🇳🇴 Huns · Norway
585
-23
Player eAPM Actions Feudal Castle Imperial Opening
16 977 9:45 23:56 33:17 ⛏ Fast Castle
12 762 8:43 25:35 57:14 ⛏ Fast Castle
11 651 12:24 26:25 41:03 ⛏ Fast Castle
10 629 11:13 19:57 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,580 11,680 16,280 1,300 46,840 59,927
16,295 9,838 7,755 1,750 35,638 46,091
16,250 8,740 7,125 1,400 33,515 38,581
13,770 6,200 7,130 750 27,850 30,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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