AoeStats
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Arabia

503418790Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1062
+14
🇴🇲 Mongols · Oman
1044
+14
🇦🇷 Wu · Argentina
1037
-15
🇮🇹 Byzantines · Italy
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,807 9:22 26:23 ⚔ Archer Rush
36 1,356 10:10 20:09 ⚔ FC into Skirms
33 1,264 9:03 25:22 ⚔ Scout Rush
15 554 12:03 33:10 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,825 7,230 2,700 220 20,975 21,083
6,705 6,830 5,895 200 19,630 20,807
8,675 5,468 955 850 15,948 18,572
6,190 5,753 1,630 355 13,928 14,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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