AoeStats
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Black Forest

503417807Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 88m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
769
+14
🇦🇷 Italians · Argentina
763
+14
vs
🇭🇰 Britons · Hong Kong SAR China
738
-15
🇦🇷 Teutons · Argentina
694
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,883 15:27 21:16 34:02 ⛏ Fast Castle
24 2,084 14:15 23:11 38:16 ⛏ Fast Castle
24 2,139 12:23 24:37 38:13 ⚔ Archer Rush
13 1,112 12:45 20:52 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,300 65,340 37,385 6,500 170,525 196,536
39,300 38,269 54,410 4,350 136,329 154,659
20,170 46,967 38,970 3,920 110,027 130,046
36,410 24,955 31,940 4,390 97,695 108,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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