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Yucatan

503417415Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 43m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Byzantines · Denmark
1167
+13
🇲🇽 Malay · Mexico
1149
+14
🇪🇸 Britons · Spain
1138
+14
🇹🇷 Persians · Türkiye
1126
+15
vs
🇨🇳 Goths · China
1204
-38
🇮🇳 Turks · India
1166
-17
🇨🇳 Shu · China
1024
-11
🇨🇳 Celts · China
1017
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,989 11:01 15:00 30:13 ⛏ Fast Castle
38 1,671 11:21 21:39 40:29 ⚔ M@A Rush
28 1,213 11:30 18:47 36:11 ⛏ Fast Castle
25 1,087 11:25 15:22 — ⛏ Fast Castle
23 1,010 11:25 17:25 34:16 ⛏ Fast Castle
22 976 9:25 15:56 31:48 ⛏ Fast Castle
22 977 10:51 25:07 38:04 ⚔ Scout Rush
18 780 10:06 17:16 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,500 10,102 13,550 960 52,112 60,740
17,375 16,195 8,615 1,260 43,445 52,033
17,810 13,060 8,205 2,030 41,105 44,464
18,845 10,720 7,110 4,155 40,830 45,483
12,125 10,395 7,205 3,210 32,935 42,871
15,180 8,635 4,485 2,150 30,450 36,687
12,845 8,775 2,115 2,250 25,985 30,766
2,760 5,929 3,080 860 12,629 13,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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