AoeStats
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Four Lakes

503417158Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 58m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1101
+15
🇱🇻 Teutons · Latvia
1094
+15
🇸🇪 Lithuanians · Sweden
1084
+16
🇺🇸 Japanese · United States
1079
+16
vs
🇮🇹 Britons · Italy
1114
-17
🇹🇼 Bohemians · Taiwan
1088
-16
🇧🇷 Khmer · Brazil
1082
-16
🇹🇼 Spanish · Taiwan
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,601 12:54 25:06 38:29 ⚔ Fish Boom into M@A into Towers into Skirms
49 2,857 9:22 27:34 41:28 ⚔ Archer Rush
46 2,663 9:17 24:40 37:22 ⚔ Scout Rush
45 2,617 11:04 17:40 38:16 ⛏ Fast Castle
28 1,653 11:21 18:29 34:50 ⛏ Fish Boom FC
27 1,585 12:20 18:29 38:15 ⛏ Fish Boom FC
23 1,366 12:01 16:36 33:23 ⛏ Fast Castle
17 1,005 9:23 21:03 36:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,045 52,032 20,730 5,965 101,772 109,902
43,340 24,905 20,110 5,000 93,355 109,230
21,850 26,495 13,230 2,035 63,610 68,003
22,595 18,650 12,065 3,715 57,025 66,203
26,260 10,730 17,035 1,690 55,715 56,973
16,250 19,548 11,825 2,250 49,873 70,060
12,090 14,674 5,240 2,500 34,504 36,793
15,200 11,085 3,805 3,995 34,085 35,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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